'The finest in the world': Why the US is buying icebreakers from Finland
아즈두팔은 자신의 로봇청소기를 플레이스테이션(PS5) 게임패드로 조종하는 프로그램을 제작하기 위해 DJI 서버와의 통신 프로토콜을 분석했다. 이 과정에서 자신의 기기뿐 아니라 전 세계 다수의 로봇청소기가 동일한 서버 요청에 응답하는 현상이 나타났다고 밝혔다.
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In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.